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Tutorial 3.5 - Lighting Maps.csproj
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Tutorial 3.5 - Lighting Maps.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<RootNamespace>Tutorial</RootNamespace>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SixLabors.ImageSharp" Version="2.1.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\src\Input\Silk.NET.Input\Silk.NET.Input.csproj" />
<ProjectReference Include="..\..\..\..\src\OpenGL\Silk.NET.OpenGL\Silk.NET.OpenGL.csproj" />
<ProjectReference Include="..\..\..\..\src\Windowing\Silk.NET.Windowing\Silk.NET.Windowing.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="lighting.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Shader.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Shader.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="silkSpecular.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="silkBoxed.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>